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NOD |
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Characters |
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Soldier This is the standard Nod assault infantry unit. It has only the basic combat training, but their lack of combat education is compensated with automatic weaponry. |
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Shotgun Trooper This fellow is not someone you want to meet up close. Dispensing fragmented bullets in each shot can, and is quite damaging in close range, especially when aiming to the head. This guy is great for close support for offensive Engineers and for defending the base against infantry and enemy Engineers. |
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Flamethrower These guys are hot (literally, not in the way you might consider Hotwire, Sydney or Sakura ;-) ), they are perhaps the most effective basic infantry to use against buildings and vehicles. Their Flamethrowers incinerate buildings in seconds when in large groups, and are very efficient especially when grouped with trigger happy Nod minigunners and shutgun infantry to protect them from defending enemy troops. |
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Engineer Engineers play a crucial role in the Nod war effort. They are often deployed on the frontlines to perform particularly hazardous functions such as disarming explosives and sabotaging enemy structures. Without the burden of a machine gun or other heavy weapons, Engineers are free to carry a full load of explosive devices. Perhaps their most important task is the repairing of friendly vehicles and structures with standard issue 'Gizmo' repair guns. Complex, expensive vehicles benefit greatly from this type of battlefield support. |
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Officer Officers have a better training than the standard assault infantry and have authority to radio command for reinforcements (in single player). Each Officer is equipped with a belt-fed machine gun which has a faster rate of fire than the standard Auto Rifle. Officers can also take more damage than the basic infantry soldiers. |
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Rocket Soldier The Rocket Soldier is a true specialist in his field, wielding his Rocket Launcher is if a natural extension of of his arm. Deadly to anyone and everyone, extremely potent against slow moving vehicles both heavy and light armored. Great at distracting snipers and narrowing their field of view. |
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Chemical Warrior Nod Black Hand soldiers who undergo higher-level weapons training are often promoted to Chemical Warriors, a veritable chemical war machine in infantry form. These soldiers wield V2 "Venom" model chemical distributors, which spray lethal streams of highly volatile Tiberium compound. The weapon is based on a non-combat model used to to spray Tiberium fields with fertilizing chemicals. Deadly misuse of this model in the Tiberium fields inspired Nod scientists to modify the sprayer for combat use. This is the only infantry unit, other than mutants, that can withstand direct Tiberium contact, thanks to their isolating suits. |
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Technician Nod's best Engineers are promoted to Technicians, they are better than the regular Engineer in every way, repairing buildings and vehicles at double the speed and also carry a full load of proximity mines. Extremely vital to Nod's war effort, they defend bases, repair buildings and vehicles and also great at sabotage. This is the only Nod character that can take out a whole building all by itself. |
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Black Hand Chameleon These are certainly the elite of the Black Hand (which makes them the elite of the elite). It really takes a special kind of man (or woman) to be admitted into the ranks of the Black Hand Chameleons. Except for the obvious need in extreme physical excellence, these Black Hands need to have great mental strength as well. Equipped with a specially designed stealth suit and a fast shooting Laser Rifle, these guys are ghosts on the battlefield, they can easily sneak behind enemy lines and enemy snipers and infiltrating enemy bases. |
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Black Hand Heavy
Weapons Specialist These are the guys you want on the front lines providing close support against enemy armor. Their specially designed Laser Chaingun can pierce through armor like butter, and it's rapid fire certainly gives it an edge in quickly destroying heavily armored vehicles. When defending, these guys are great against slow-moving-long-range enemy armor, such as the MRLS or even the Mammoth Tank. But... these large, hand carried weapons make these Black Hands an easy target for enemy snipers and other fast moving infantry. |
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Black Hand Sniper These specially trained troops excel in their job. After being admitted to the Black Hand of Nod, which is quite an accomplishment in itself, the Black Hand trainers pick only those with the sharpest eyes and the quickest aiming reflexes, those and only those are then trained to be the best shooters of Nod's elite. The Black Hand snipers are a formidable defensive and offensive weapon, taking out enemy troops from the farthest of distances. These guys, however, are quite vulnerable in short range combat and can do next to nothing against incoming vehicles. |
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General Raveshaw Raveshaw is a fierce heavy weapons specialist. Wielding the Laser Railgun, he is a manace to each and every vehicle on the battlefield. Best used defending the base from heavy armored vehicle attacks or providing much needed force on well crafted assaults, softening the heavy armored defense of the enemy. Raveshaw is extremly volnurable in one to one combat, even against the weakest of enemies. One should note that the Lase Railgun can pierce through lines of enemies, so, in theory, it can be quite effective against swarms of infantry... One shot one kill, or, in this case, one shot many kills. So; Line 'em up, shoot 'em down. |
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Mendoza Mendoza is great for every occasion. Whether it is heavy armored or not. Infantry or vehicle. All sucumb to the might of the Volt Auto Rifle. Such a valuable infantry, however, should not go alone. While he can certainly wreck havoc, it is best to send him out with supporting infantry. While he can dish it out, he can't very well recieve it. |
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Sakura Carrying the Ramjet sniper rifle makes Sakura one of the strongest infantry on the battlefield. With one shot one kill against infantry, a sniper scope and a jet propelled bullet that can pierce armor as well as straight lines of infantry. She is especially lethal against aircrafts. While not destroying them with one shot, she is a valuable weapon against aircraft assaults. |
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Nod Structures |
| Airfield Nod buys all its units. The Airfield allows cargo planes to land and deliver equipment. Every time you buy a new vehicle it is dropped on the airstrip by a huge Hercules plane. When the Airfield is destroyed, you cannot purchase new vehicles and the Harvesters cannot be replaced. |
| Hand of Nod The Hand of Nod is where all Nod infantry are trained. Inside the Hand of Nod there are many purchase terminals where you can upgrade your character to a better class. The Hand of Nod is also where the End Game Beacon Pedestal is placed. If an enemy player places an Ion Cannon beacon on the pedestal, the game ends in favor of his team. |
| Obelisk of Light This high-power laser effectively destroys troops and armament at long range. Vehicles can take a few shots, but keep infantry away at all costs, as the Obelisk can kill every infantry unit with a single shot. There are two ways of disabling an Obelisk: by destroying its MCT or by destroying the Power Plant that powers it. |
| Power Plant This structure provides power to the other structures in your base. If destroyed, all base defenses cease to function and the cost of both characters and vehicles is doubled, so you must defend it at all costs. |
| Tiberium Refinery This unit processes Tiberium, giving you credits that you can use to purchase new characters and vehicles. Rafineries have their own Harvesters which automatically harvest Tiberium from the nearest field. When Harvester returns to its Refinery, 300 credits is given to each team member. |
| Turret For broad sweep, short-range protection against heavy assault vehicles. Fire power wise, they are the equivalent of a medium tank's cannon -- without the mobility. However, it's quite weak, and can easily be destroyed. |
Nod Vehicles |
| Apache Nod's Apache Helicopter is fast, mobile, and carries a large quantity of ammunition. It's used primarily against infantry and structures. |
| Armored Personnel Carrier (APC) The Armored Personnel Carrier (APC) transports and protects up to five troops heading to and from battle locations. It carries a mounted M-60 machinegun. |
| Artillery This massive cannon has great range and ballistic power. This unit is very slow. Any attacks using this unit have to be orchestrated carefully -- just getting the unit to its target can be difficult. However, once it gets within range, little stands in the way of its firepower. |
| Buggy This versatile all-terrain vehicle is as deadly as it is fast, boasting a machine gun turret for shoot-and-run tactics. To keep the Buggy light on its wheels, it sports minimal armor, and is best used against infantry and other lightly armored targets. |
| Flame Tank Particularly useful against infantry and structures, the Flame Tank can mow through swarms of infantry with little or no damage to itself. To top off its destructive capabilities, the flame tank is fast, able to avoid some of the slower firing weapons and get close to its target quickly. |
| Harvester An armor plated behemoth designed to scoop up raw, volatile Tiberium, the harvester is slow and clumsy. However, its usefulness for steamrolling whole platoons of Nod soldiers is not to be underestimated. |
| Light Tank This highly mobile tread vehicle, delivers maximum weaponry and personnel destruction with minimum weight, maintenance and weaponry. Faster than any other tank on the battlefield, these units can reach a target quickly. |
| Stealth Tank This lightly armored tank is equipped with the Lazarus shield, cloaking it from enemy sight. This shield is neutralized during firing, giving the tanks the ability to "appear" out of thin air. Although vehicles and most structures are not able to see the tank while cloaked, infantry and guard towers will reveal the tank if it gets too close to them. |
| Transport Helicopter Originally designed for quick, efficient field deployment, the Transport Helicopter provides transport for infantry. |
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